Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Prodigious
This unit gains +3 (or +3” where applicable) for Focused Actions rather than the usual +2.
List of weapons in profile
Special rules
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This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
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When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.
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Once per Activation if this unit successfully hits with a Strike Action, it may make a second Strike Action at the same or a different target unit for one Action Point rather than the usual two for a repeated Action.
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Any time this unit destroys an enemy model, it receives an additional Action Point for this Activation. The unit's Action Limit still applies.
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Any model in the unit may add +1 to their Grit, Fight and Mind if they are within 3 of a MALE HUMAN model (excluding models in this unit).
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Backstab Reactions against this unit suffer a -4 penalty.