Wild West Exodus army builder

Doc Holliday

WWE - Doc Holliday - Lawmen
COST 145
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 8
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Melee
Iron Asp Baton
Parry, Stun
RNG -
PRC -1
ROF 1
Ranged
Razor-Sharp Card Deck
Special, Refined
Fatal
RNG 6
PRC -1
ROF 3
Ranged
Nickel Plated Pistols
Revolver Fan, Close work
Lethal
RNG 10
PRC -2
ROF 3

Special rules

  • This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.

  • This unit ignores the Disorder effects of the Smokescreen weapon quality.
  • When Activated, this unit may discard their action Card and draw a new Action Card from the deck. If it does so the new card is applied inmediately. The unit ignores their Action Limit for this Activation. If the new card is equal to or lower than their original Action Card, then they receive the Stunned Condition (even if they may not usually be Stunned) and their Activation ends.
  • Once per activation if this unit successfully hits with a Shoot Action, it may make a second Shoot Action at the same or a differente target unit for one Action Point rather than the usuarl two for a repeated Action. This second Shoot Action may not be made with weapons with the Heavy or Complex qualities.
  • This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
  • This unit may replace its FACE Trait for a BOSS Trait for +20 points. It no longer counts as a Face unit and gains +1 Fortune and the Largesse Common Rule. As a Boss it may take a Faction Posse as normal. Underbosses do not have Theme Posses.