Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
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Deadeyed
Against units of multiple models, this model’s Aim Check may target any one model in the enemy unit within Line of Sight as the Initial Target. The unit may target units with the Target Priority rule, even if they are more than 12” away (subject to range and Line of Sight as normal).
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Shrouded
Successful Aim Checks against this unit must be re-rolled.
List of weapons in profile
Melee
Basic Melee Weapon
RNG
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PRC
0
ROF
1
Ranged
Juiced Pistol
Revolver Fan, Close work
Overcharged
RNG
10
PRC
-2
ROF
1
Ranged
Juiced Rifle
Overcharged
RNG
18
PRC
-2
ROF
1
Special rules
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A single model in the unit may replace a Ranged Weapon with a weapon from the Special issue section of their Faction Armoury at the indicated points cost. If it does not have a Ranged Weapon it may replace a Melee weapon.
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The unit may choose to use this rule instead of Massed Fire. When this unit makes a Shoot Action, each model may choose to forgo making its own Aim Check and instead add +1 to another model in the unit's Aim Attribute or -1 to another model in the unit's Piercing value for that single Shoot Action.
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When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
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When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.
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This unit ignores long range penalties for Shoot Actions.