Wild West Exodus army builder

Creation VII

WWE - Creation VII - Enlightened
COST 125
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 3
Aim 4
Grit 7
Fight 5
Limit 2

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

  • Tasked

    All models in the unit must target the same enemy unit in an Action. If the target is destroyed the remaining models lose their Action. This unit can only make Focused Actions if within 12” of a friendly unit with the BOSS Trait.

List of weapons in profile

Melee
Heavy Industrial Drill
Lethal
Fatal
RNG -
PRC -3
ROF 1
Melee
Razorspine Rotor
Special, Brutal
Lethal
RNG 15
PRC -2
ROF 3
Melee
Industrial Buzzsaw
Complex, Brutal
Fatal
RNG -
PRC -4
ROF 1
Ranged
Juiced Napalm Gun
Torrent, Engulf
Overcharged
RNG -
PRC -2
ROF 1

Special rules

  • This unit may spend an additional Action Point to double the Piercing value of a single Strike Action. Furthermore, unless hit by a weapon with a Piercing of -4 or greater, the unit may ignore the first point of Piercing from an attack. Example: a weapon with a Piercing of -3 is considered -2 agains a unit with this rule.
  • When Activated, the unit must discard their Action Card and draw a new Action Card from the deck. The new card is applied inmediately.
  • The unit may re-roll failed Grit checks.
  • Once per turn, when the unit is declared as an Initial target of an attack, the unit can take a Mind check and if passed, may remove all Negative Conditions that are applied to it at that time. If failed, the contions apply as normal.