Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Elite
The unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Point instead of the actual bonus printed on the cards. Units with the ELITE skill automatically pass YELLER checks.
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Teamwork
Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn
List of weapons in profile
Special rules
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Models in this unit gains +1 Grit while in base contact with another friendly model with this rule. Models with the Mounted trait may not benefit from this rule.
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The unit must be held in Reserve. Once available the unit is deployed anywjere in the Play Area. You must deploy at least 12" from an enemy unit and cannot deploy into a transport. Unless it is within 8" and Line of Sight, this unit cannot be nominated as the Initial Target of an attack by any HUMAN enemy units unless that unit fist successfully passes a Mind Check.
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Any model in the unit may add +1 to their Grit, Fight and Mind if they are within 3 of a MALE HUMAN model (excluding models in this unit).
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This unit may spend one Action Point during its Activation to nominate itself and another SOILED DOVE unit in Line of Sight within 12". Both units gain a +1 modifier to their Limir and to their Grit for the duration of this turn. This rule cannot be used if there is not another Soiled Dove unit in Line of Sight.