Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Deadeyed
Against units of multiple models, this model’s Aim Check may target any one model in the enemy unit within Line of Sight as the Initial Target. The unit may target units with the Target Priority rule, even if they are more than 12” away (subject to range and Line of Sight as normal).
List of weapons in profile
Special rules
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Any time this unit destroys an enemy model, it receives an additional Action Point for this Activation. The unit's Action Limit still applies.
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When this unit is places in the Play Area, the controlling player must first place a model from the unit at least 1" away from any edge of the Play Area, unit, or impassable terrain feature. The model scatters d5" in a random direction. The remaining models in the deploying unit must be places within 3" of that first model. Any model that cannot be places at least 1" from any edge of the Play Area, unit or impassable terrain feature is destroyed (no Grit Check required). Should the unit be deployed within a building or similar structure it must them be moved the minimun distance possible so that it is finally places in base contact outside of the building.