Wild West Exodus army builder

The Apache Kid

WWE - The Apache Kid - Warrior Nation
COST 100
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 6
Mind 6
Aim 5
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Sure foot

    The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.

  • Trailfinder

    After both sides are deployed, starting with Player B, each player may choose one of their units with the Trailfinder make a Free Walk Action with it. This does not count as the unit’s Activation. Trailfinder selection and movement alternates and continues until all units with Trailfinder have been moved once.

List of weapons in profile

Ranged
Spirit Bow
Attuned, Special
Fatal
RNG 15
PRC 0
ROF 1
Melee
Tomahawk
Thrown
Decapitate
RNG -
PRC -1
ROF 1
Ranged
Ionic Pistol
Close work
Disrupt
RNG 10
PRC -2
ROF 1

Special rules

  • During Shoot Actions, this unit may choose to replace the value of their Aim Attribute with the value of their Mind Attribute and may re-roll Failed Shoot Actions. Furthermore, successful Shoot Actions by this unit cannot be re-rolled.
  • As long as this unit is within 3" of two or more friendly non-Disordered Hands models, this unit and the Hands models gain +1 Grit. This unit may Go On Lookout for a cost of one Action Point, regardless of how many Combat ACtions it has made that turn.
  • This unit's Force may always include an additional Booby Trap Strategic unit for the appropiate points cost. Furthermore, this unit ignores the Triggered Detonation rule.
  • Should this unit be destroyed (but not if otherwise removed from play) it can make a free Combat Action before being removed from the Play Area.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.