Wild West Exodus army builder

Annie Mozee

WWE - Annie Mozee - Outlaws - Mercenaries - Hex
COST 120
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 5
Aim 7
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Deadeyed

    Against units of multiple models, this model’s Aim Check may target any one model in the enemy unit within Line of Sight as the Initial Target. The unit may target units with the Target Priority rule, even if they are more than 12” away (subject to range and Line of Sight as normal).

List of weapons in profile

Melee
Basic Melee Weapon
RNG -
PRC 0
ROF 1
Ranged
Lassos
Tangle, Special, Refined
Drag
RNG 6
PRC 0
ROF 2
Ranged
Juiced Pistol
Revolver Fan, Close work
Overcharged
RNG 10
PRC -2
ROF 1
Ranged
Lancaster Special
Ammo Clip, Refined
Fatal
RNG 20
PRC -2
ROF 1

Special rules

  • This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
  • Human Initial Targets must re-roll successful Grit checks against Shoot Actions from this model.
  • This unit may spend an Action point to gain Line of Sight to an enemy unit that is currently not in Line of Sight. The target unit must still be in range and an otherwise normally eligable target. The target cannot claim any bonus to their Grit from cover.
  • Once per activation if this unit successfully hits with a Shoot Action, it may make a second Shoot Action at the same or a differente target unit for one Action Point rather than the usuarl two for a repeated Action. This second Shoot Action may not be made with weapons with the Heavy or Complex qualities.
  • This unit ignores long range penalties for Shoot Actions.