
COST 10
This unit consists of 3 - 12 models. The minimum unit is 3 which costs 10 points, you may add up to 9 further models for 10 points each.
UNIT:
TRAITS:
Human
Quick 5
Mind 3
Aim 3
Grit 3
Fight 4
Limit 2
Common rules
List of weapons in profile
Melee
Burning Torch
Hazardous
Brutal
RNG
-
PRC
-1
ROF
1
Melee
Pitchfork
Lethal
RNG
1
PRC
-1
ROF
1
Special rules
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After the first game turn, when the unit Activates it must pass a Mind check to Activate as normal. If it fails the unit must try to Engage the closest enemy unit within 18" and Line of Sight or if there are no enemy units in range, the closest friendly one in Line of Sight. When making a Walk, Ram or Charge Action, the unit must always travel by the shortest route possible to that nominated unit.
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This unit cannot be placed into Reserve. After standard deployment but before any Trailfinder units have deployed, starting with Player B, each player must take it in turns to place a unit with the Dispersed Deployment rule onto the Play Area. Units must be placed at least 12" away from any enemy units.
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Provided it is within 8" and Line of Sight, this unit must be nominated as the Initial Target of an attack by all non-LEGENDARY enemy units with this rule eligible, the enemy may choose which of them to target and need only make the Mind Check once per Activation to ignore all Distracting units.
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For each Critical Success this model rolls during a Fight Check this model may make a Free Strike Action. This Free Strike Action is still subject to Frenzy.
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When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.