Wild West Exodus army builder

Aeron Bran

WWE - Aeron Bran - Order
COST 100
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 6
Mind 6
Aim 6
Grit 5
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Teamwork

    Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn

List of weapons in profile

Ranged
Smoke Grenades
Smokescreen, Indirect, Blast
RNG 8
PRC 0
ROF 1
Melee
Vibro Gauntlet
Lethal
RNG -
PRC -2
ROF 1
Ranged
Relic Pistol
Revolver Fan, Close work
Hazardous
RNG 10
PRC -2
ROF 2

Special rules

  • This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
  • This unit ignores the Disorder effects of the Smokescreen weapon quality.
  • This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.