Common rules
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Skirmishers
The unit has a Unit Coherency of 4”.
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Tasked
All models in the unit must target the same enemy unit in an Action. If the target is destroyed the remaining models lose their Action. This unit can only make Focused Actions if within 12” of a friendly unit with the BOSS Trait.
List of weapons in profile
Ranged
Failsafe Implant
Suicide, Shred, Blast
RNG
-
PRC
-1
ROF
1
Melee
Blade
Parry
RNG
1
PRC
-1
ROF
1
Ranged
Juiced Pistol
Revolver Fan, Close work
Overcharged
RNG
10
PRC
-2
ROF
1
Special rules
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This unit suffers Yeller Checks when reduced to two models or less.
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This unit can Focus Move Actions for no additional cost.
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When this unit makes a Shoot Action, you must choose a single model to make the Shoot Action with. Unless armed with a differente ranged weapon, every other model in the unit in range of the Initial Target does not make their own Aim Check and must instead add their weapon's RoA to that first model's RoA for that Shoot Action. Each model's RoA is still reduced to 1 for Give Em Hell Reactions with the exception of that first model. Initial Targets using The Quick and the Dead against Shoot Actions using Massed Fire reduces the RoA from the Action by value of The Quick and the Dead's succesful Quick check rather than the usual rule effect.
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When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.