Wild West Exodus army builder

Tainted Tunnels

This unit's Force may always include an additional Profane Nest Strategic unit for the appropiate points cost. These Nests are placed using the Initial Deplyment Special Rule.

Mutual Destruction

When this model is destroyed, before removing it from the Play Area, all models within 1", friend or foe, suffer a Piercing -1 hit with the Hazardous special rule.

Savant

Once per turn, when Activated, the unit may spend one Action Point for its owning player to select and examine up to two random cards in their opponent's hand of Adventure cards. One of the chosen cards is discarded, the reamining is returned to the opponent's hand.

Dark Council

You may deploy a single Hexalith during deployment for each unit with this rule in your Force. For one Action Point this unit may select a TAINTED unit (friend or foe) within 8". That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, a model in that unit (or the entire unit, if friendly) is Compelled and must inmediately make an ACtion of this unit's choice. This is a Free ACtion which cannot be Focused or use Fortune. For the duration of this ACtion, the Compelled models count as friendly to this unit.