Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Unstoppable
This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
List of weapons in profile
Special rules
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Once per Activation if this unit successfully hits with a Strike Action, it may make a second Strike Action at the same or a different target unit for one Action Point rather than the usual two for a repeated Action.
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Once per Activation, if this unit wipes out the last model in an enemy unit with a Combat Action this unit gains +1 Fortune chip (even if they do not have a Fortune value).
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When this unit destroys an enemy model that has the Unique Special Rule, this unit inmediately gains a Fortune Chip.
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This unit ignores the penalty for Uneven Ground and may re-roll Yeller Checks it subject to them. The unit may not he included in Posses with TAINTED or AUTOMATA units
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This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.