
Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
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Teamwork
Should a Face or Boss in this Posse finish Activating within 8” of this unit, you may immediately Activate this unit as though an Triggered Activation UNIT COMMON RULES 46 UNIT COMMON RULES v1.09 has occurred. This counts as this unit’s Activation for the turn. This unit cannot use Teamwork if it has already Activated this turn
List of weapons in profile
Special rules
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Unless using a weapon with the Indirect, Heavy, Blast or Torrent qualities, the unit does not suffer the -4 penalty to Aim for Shooting at an Engaged enemy. Furthermore, this unit does not hit a friendly Engaged unit on a Critical Fail when making a Shoot Action Agains an Engaged enemy unit.
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Models in this unit gains +1 Grit while in base contact with another friendly model with this rule. Models with the Mounted trait may not benefit from this rule.
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Once during their Activation, this unit may spend two Action Points to look at the top three cards from their Adventure Deck and may discard any number of them. Replace the reamining cards in any order on top of the deck.