Wild West Exodus army builder

Ironhide

WWE - Ironhide - Union - Lawmen - Enlightened
COST 135
UNIT: This unit consists of 1 - 1 models. The minimum unit is 1 which costs 135 points, you may add up to 0 further models for 135 points each.
Quick 8
Mind 4
Aim 4
Grit 7
Fight 0
Limit 2

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
  • Sure foot

    The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.

List of weapons in profile

Ranged
Gatling Fusillades
Linked, Special, Brutal, Heavy
Lethal
RNG 15
PRC -2
ROF 5

Special rules

  • This unit may transport up to ten small based models. Units transported in this manner gain the Hunkered condition. Friendly units can be deployed already mounted in this unit. Both units are deployed to the battlefield as a single deployment and the transported unit are considered to be mounted. You cannot put a unit with Capacity inside this unit.

  • Transported units making Shoot Actions when Activated suffer an additional -1 Aim penalty (a total of -2 with being Hunkered as well). Line of Sight is drawn from the base of the transport model.

  • A unit with the VEHICLE trait may fire all the weapons they are equipped with in the same Shoot Action. They may target different unit with different weapons if they have them. Furthermore, during its Activation, this Unit may spend an Action point and remain stationary to ignore the Special Quality on one of its ranged weapons for the reaminder of the Activation.
  • This unit may not perform Ger in Move Actions or Portal Move Actions. It can never be Hunkered, In Cover or make Climb checks.