Common rules
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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Unstoppable
This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Agile
This model passes Quick Checks for climbing and jumping automatically and may re-roll failed Grit Checks from falling.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
List of weapons in profile
Special rules
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You may deploy a single Hexalith during deployment for each unit with this rule in your Force. For one Action Point this unit may select a TAINTED unit (friend or foe) within 8". That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, a model in that unit (or the entire unit, if friendly) is Compelled and must inmediately make an ACtion of this unit's choice. This is a Free ACtion which cannot be Focused or use Fortune. For the duration of this ACtion, the Compelled models count as friendly to this unit. You cannot compel models with the AUTOMATA, STRUCTURE or LEGENDARY traits.
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For one CAtion Point this unit may select a non-Legendary enemy unit in Line of Sight within 12". The target must pass a Mind Check. If the Check is failed, the selected unit inmediately loses d5 Fortune Chips.
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Once per Activation if this unit successfully hits with a Strike Action, it may make a second Strike Action at the same or a different target unit for one Action Point rather than the usual two for a repeated Action.
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ONce during their Activation, this Unit may spend an Action Point to look at the top card from either their opponent's Adventure Deck or Action Deck. They may discard that card or return it to the top of the deck.
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This ability costs one Fortune and may be used by this unit once per turn when a NAZOMBU Face, Hands or Support unit is destroyed within 6" of this unit. Inmediately, before Taint Checks are made, d5 of the NAZOMBU models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed does not return and is removed from play. The returned NAZOMBU unit counts as having Activated for the turn and has the Reanimated rule. This rule cannot be used agains LEGENDARY units or those that are removed from play due to Yeller Checks.
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The unit may re-roll failed Grit checks.