Common rules
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Tough
This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.
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Durable The unit may ignore the first point of Piercing from an attack. However, if the hit is caused by a weapon with a Piercing of -4 or greater then Durable has no effect.
List of weapons in profile
Special rules
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This unit may transport up to six small based models. Units transported in this manner gain the Hunkered condition. Friendly units can be deployed already mounted in this unit. Both units are deployed to the battlefield as a single deployment and the transported unit are considered to be mounted. You cannot put a unit with Capacity inside this unit.
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When this unit is places in the Play Area, the controlling player must first place a model from the unit at least 1" away from any edge of the Play Area, unit, or impassable terrain feature. The model scatters d5" in a random direction. The remaining models in the deploying unit must be places within 3" of that first model. Any model that cannot be places at least 1" from any edge of the Play Area, unit or impassable terrain feature is destroyed (no Grit Check required). Should the unit be deployed within a building or similar structure it must them be moved the minimun distance possible so that it is finally places in base contact outside of the building.
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This unit ignores the Disorder effects of the Smokescreen weapon quality.
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Any model in the unit may replace a Ranged Weapon with a weapon from the Special Issue section of their Faction Armoury at the indicated points cost.
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This unit ignores the Disorder effects of the Smokescreen weapon quality. Units transported in this unit may not make Combat Actions. They may not be selected as the Initial target of an Attack while transported.
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This unit wound models with a -4 penalty to their Grit (instead of the usual -2) when making Ram Actions.