Wild West Exodus army builder

Burson Carpathian

WWE - Burson Carpatian Legendary - Enlightened
COST 200
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 6
Mind 7
Aim 5
Grit 8
Fight 7
Limit 4

Common rules

  • Tough

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Stunned Condition (even if not normally able to be Stunned or if the hit would cause them to become Stunned anyway). If the unit is already Stunned, it is Wounded as normal.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Unstoppable

    This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.

List of weapons in profile

Melee
Hammerhands
Stun, Brutal
Displace
RNG -
PRC -1
ROF 2
Melee
Servo-Claw
Brutal, Special
Lethal
RNG 1
PRC -2
ROF 1
Ranged
Atomic Minigun
Lethal, Special, Brutal, Heavy
Blast
RNG 15
PRC -3
ROF 3

Special rules

  • This ability costs a Fortune Chip and may be used by this unit once per turn when a CONSTRUCT Face, Hands or Support unit within 6" is destroyed. Before Taint Checks are made, d5 of the models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed is removed from play. The new unit counts as having Activated for the turn and gains the Reanimated rule. This cannot be used agains units that are removed from play due to Yeller Checks.
  • This unit may spend an additional Action Point to double the Piercing value of a single Strike Action. Furthermore, unless hit by a weapon with a Piercing of -4 or greater, the unit may ignore the first point of Piercing from an attack. Example: a weapon with a Piercing of -3 is considered -2 agains a unit with this rule.
  • During its Activation, this Unit may spend an Action point and remain stationary to ignore the Special Quality on one of its ranged weapons for the reaminder of the Activation.
  • When Activated, the unit must discard their Action Card and draw a new Action Card from the deck. The new card is applied inmediately.
  • For each Critical Success this model rolls during a Fight Check this model may make a Free Strike Action. This Free Strike Action is still subject to Frenzy.

  • This unit can Focus Charge Actions for no additional cost. Free Strike Actions do not benefit from this rule.