Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
List of weapons in profile
Special rules
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This ability costs a Fortune Chip and may be used by this unit once per turn when a CONSTRUCT Face, Hands or Support unit within 6" is destroyed. Before Taint Checks are made, d5 of the models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed is removed from play. The new unit counts as having Activated for the turn and gains the Reanimated rule. This cannot be used agains units that are removed from play due to Yeller Checks.
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This unit may end a Flight Action Engaged in combat. If it does so it may make an inmediate Fight Action for 1 Action Point (regardless of the number of Combat Actions this Unit has already taken this Activation).
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This unit may target different units with each die from their weapons Rate of Attack in a Shoot Action rather than having to resolve them against a single target unit. The unit does not need to spend an Action Point to use the Revolver Fan quality.
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Backstab Reactions against this unit suffer a -4 penalty.
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When Activated, the unit must discard their Action Card and draw a new Action Card from the deck. The new card is applied inmediately.
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For each Critical Success this model rolls during a Fight Check this model may make a Free Strike Action. This Free Strike Action is still subject to Frenzy.
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REACTION: When this unit is nominated as the target of a Charge Action, this unit may spend a point of Fortune to immediately be placed d5" from its current position. This placement must be to a point directly away from the charging unit. This placement cannot be into Impassible terrain or cause the unit to be Engaged.