Wild West Exodus army builder

Albert Campbell

WWE - Albert Campbell - Union
COST 140
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 5
Grit 6
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Prodigious

    This unit gains +3 (or +3” where applicable) for Focused Actions rather than the usual +2.

List of weapons in profile

Melee
Officer's Sabre
Parry
Decapitate
RNG 1
PRC -2
ROF 1
Ranged
Thermite Grenades
Brutal, Indirect, Blast
Hazardous
RNG 6
PRC -4
ROF 1
Melee
Servo-Claw
Brutal, Special
Lethal
RNG 1
PRC -2
ROF 1
Ranged
Atomic Pistol
Lethal, Close work
Blast
RNG 10
PRC -2
ROF 1

Special rules

  • Any friendly unit (excluding this unit) within 6" may re-roll single dice roll in their Activation.

  • Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT unit (excluding this unit) within 5" may re-roll failed Grit checks.
  • This unit's Force may always include an additional Booby Trap Strategic unit for the appropiate points cost. Furthermore, this unit ignores the Triggered Detonation rule.
  • This unit may replace its BOSS Trait for a FACE Trait for. It no longer counts as a Boss unit and loses the Largesse Rule. It may no longer take its own Posse but may be included in a Posse as normal.
  • For two Action Points this unit may target an AUTOMATA unit within 5" once per turn. That targeted unit must make a Mind Check. If the Check is passed, nothing happens. If the Check fails, the selected unit is Compelled and must inmediately make and Action of this unit's  choice. The Action counts as a Free Action and cannot be Focused.

  • The ability costs a Fortune Chip and may be used by this unit once per turn when an AUTOMATA Hands or Support unit is destroyed within 6" of this unit. Inmediately before Taint Checks are made, d5 of the AUTOMATA models from the destroyed unit are returned to the Play Area within 3" of this unit. Any model that cannot be placed does not return and is removed from play. The returned AUTOMATA unit counts as having Activated for the turn and has the Reanimated rule. Juri Rig cannot be used against units that are removed from play due to Yeller Checks.