Wild West Exodus army builder

Horst Abner

WWE - Horst Abner - Order
COST 175
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 6
Aim 5
Grit 6
Fight 5
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

List of weapons in profile

Ranged
Solar Grenades
Smokescreen, Indirect, Blast
Hazardous
RNG 20
PRC -4
ROF 1
Melee
Light of Dawn
Parry, Drag
Fatal
RNG 1
PRC -3
ROF 1

Special rules

  • This unit may choose to count the Guts bonus provided by Adventure Cards played during their Activation as being +1 Action Points instead of the actual bonus printed on the cards. It may never be included in a Force with a TAINTED unit.
  • Any friendly units (excluding this unit) within 10" may automatically pass any Yeller checks.
  • At the start of this unit's Activation, this unit may spend an Action Point and inmediately place a Hazard and Stun Condition on a unit within 10".

  • During its Activation, this unit may spend an Action Point and inmediately place a Hazard and Stun Condition on a unit within 10".

  • This unit's Force may always include an additional Angry Mob unit for the appropiate points cost. Any Angry Mob units within 10" of this unit count as critically failing or critically passing any Mind checks they are required to make (this unit Player's choice). Angry Mob units within 10" may not target this unit. If an Angry Mob unit would be affected by opposing instances of this rule then this rule has no effect.
  • Once per turn on their Activation, this Unit may spend an Action Point to look at the top card from either their Adventure Deck or their Action Deck. They may discard the card or return it to the top of the deck.

  • Any friendly unit (excluding this unit) within 6" may re-roll single dice roll in their Activation.