Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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Largesse
This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.
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Unstoppable
This model may make Ram Actions even though it does not have the VEHICLE Trait. Furthermore, the unit ignores the Heavy quality for any weapons it carries.
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Moving target
Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.
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Sure foot
The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.
List of weapons in profile
Special rules
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During Shoot Actions, this unit may choose to replace the value of their Aim Attribute with the value of their Mind Attribute and may re-roll Failed Shoot Actions. Furthermore, successful Shoot Actions by this unit cannot be re-rolled.
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After activation, provided this model does not make a Move Action, it gains +1 Grit for the remainder of the turn.
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This unit may make a Sky-Leap Special Move Action. Unit making a Sky-Leap may be placed up to 9" from its position at the start of the Action. Ignore any terrain restrictions on the movement but the unit must not end ther Sky-Leap in impassable terrain or Engaged in combat. You cannot Focus a Sky-Leap Action.