Wild West Exodus army builder

Helena Miller

WWE - Helena Miller - Lawmen
COST 180
UNIT: This unit consists of 1 model. This unit is UNIQUE and can only be included once in the Force.
Quick 5
Mind 7
Aim 6
Grit 6
Fight 6
Limit 3

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • The Quick and the Dead

    Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.

  • Largesse

    This unit may allow a unit from their Posse to spend Fortune Chips from this unit as though they were their own.

  • Target priority

    This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.

  • Agile

    This model passes Quick Checks for climbing and jumping automatically and may re-roll failed Grit Checks from falling.

  • Moving target

    Provided this unit has made a Move Action of at least 7” this turn, successful Aim Checks against this unit must be re-rolled.

List of weapons in profile

Ranged
Lasso
Tangle, Special, Refined
Drag
RNG 6
PRC 0
ROF 1
Melee
Iron Asp Baton
Parry, Stun
RNG -
PRC -1
ROF 1
Ranged
Tesla Stormthrowers
Disrupt, Linked, Close work
Fatal
RNG 10
PRC -2
ROF 3

Special rules

  • This unit gains +1 Grit while within 6" of a friendly Marshall or Sheriff unit (not including themselves). This unit may use the Mind Attribute of any friendly Marshal unit within Line of Sight of this unit for Yeller checks.
  • When Engaged with a Stunned or Disordered enemy model, this unit gains the Lethal weapon quality on all Melee Weapons.

  • When this unit destroys an enemy model that has the Unique Special Rule, this unit inmediately gains a Fortune Chip.
  • REACTION: When this unit is nominated as the target of a Charge Action, this unit may spend a point of Fortune to immediately be placed d5" from its current position. This placement must be to a point directly away from the charging unit. This placement cannot be into Impassible terrain or cause the unit to be Engaged.
  • This unit adds +1 to the number of Adventure Cards in a player's hand. Should this unit be destroyed, the bonus is lost at the end of the Resolution Phase. This ability does not stack so multiple Treasure Hunters skills in a Force still only confers +1 to the hand size in total.
  • This unit Gains +1 to Reserve Checks. Once per turn the unit, when Activated, may spend two Action Points to look at the top three cards from either their Adventure Deck or ther Action Deck and replace them in any order on the top of that deck.