Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
List of weapons in profile
Special rules
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After both sides have deployed, this unit and a Hands unit whitin 3" gain the Trailfinder Special Rule.
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Once per Activation, if this unit wipes out the last model in an enemy unit with a Combat Action this unit gains +1 Fortune chip (even if they do not have a Fortune value).
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This unit may re-roll Mind Checks to hold their nerve for Give'Em Hell Reactions. This unit may re-roll failed Yeller Checks.
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Human Initial Targets must re-roll successful Grit checks against Shoot Actions from this model.