
Common rules
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Mettle
This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.
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The Quick and the Dead
Once per turn, unless Hunkered, this unit may declare they will use this rule against an enemy model’s Combat Action that declares them as the Initial Target (but before dice are rolled). This unit must make a Quick Check. Should they pass the Quick Check, all hits from that model’s Action against this unit are ignored and this unit becomes Hunkered. If this unit fails the Quick Check, then they are hit as normal. You may not use this rule against hits using Blast or Torrent templates.
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Target priority
This unit may only be targeted by a Shoot Action if they are the closest enemy unit in Line of Sight or if they are within 12” and Line of Sight.
List of weapons in profile
Special rules
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This unit has assumed a friendly form, known as its DISGUISE. Until it makes a Combat Action, a unit with a Disguise may never be the Initial Target of an attack. Once this unit has made a Combat ACtion, the Disguise is lost and the unit may be chosen as an Initial Target as normal for the remainder of the game. A Disguise is also lost if an enemy unit moves within 3" of this unit. Provided this unit is at least 10" from an enemy unit, this unit may regain its Disguise during its Activation by spending an action point.
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This unit ignores the Disorder effects of the Smokescreen weapon quality.