Wild West Exodus army builder

Umber Scarab Myriad

WWE - Umber Scarab Myriad - Watchers
COST 65
UNIT: This unit consists of 2 - 4 models. The minimum unit is 2 which costs 65 points, you may add up to 2 further models for 65 points each.
Quick 6
Mind 3
Aim 3
Grit 5
Fight 5
Limit 2

Common rules

  • Mettle

    This unit does not count as being Wounded by a failed Grit Check and instead receives the Disordered Condition (even if not normally able to be Disordered or if the hit would cause them to become Disordered anyway). If the unit is already Disordered, it is Wounded as normal.

  • Skirmishers

    The unit has a Unit Coherency of 4”.

  • Sure foot

    The unit ignores the penalty for Uneven Ground and may re-roll Quick based checks.

List of weapons in profile

Melee
Mouth Pincers
RNG -
PRC -2
ROF 1
Melee
Spike Tail
RNG 1
PRC -1
ROF 1

Special rules

  • This unit always held in Reserve and deployed using the Unexpected Arrival Special Rule. If this unit is within 12" and Line of Sight of the Boss of their Posse, the may be places back into Reserves by their Boss as a Move Action during the Boss' Activation.
  • While this unit is Engaged, each successful hit caused by this unit on an enemy unit they are Engaged with, causes a further automatic hit on that unit. Automatic hits like these (and from qualities like Brutal) cannot generate further hits from the Death-Dealer rule.
  • When this unit is places in the Play Area, the controlling player must first place a model from the unit at least 1" away from any edge of the Play Area, unit, or impassable terrain feature. The model scatters d5" in a random direction. The remaining models in the deploying unit must be places within 3" of that first model. Any model that cannot be places at least 1" from any edge of the Play Area, unit or impassable terrain feature is destroyed (no Grit Check required). Should the unit be deployed within a building or similar structure it must them be moved the minimun distance possible so that it is finally places in base contact outside of the building.
  • When this unit makes a Strike Action, choose a model to make the Strike Action with. Every othe rmodel in the unit with the same weapon in range of the Initial Target forgoes making its own Fight Check and instead adds their weapon's RoA to that first model's RoA for that single Strike Action.